iEntertainment Network, Inc. Management
JW “Bill” Stealey: Founder - President and CEO
JW Stealey is an Air Force Academy Graduate, Command Pilot, and retired Lt. Colonel, USAF, who founded MicroProse Software in 1982 with famous game designer Sid Meier, author of Civilization, one of the longest running game series of God Games. Stealey graduated from the Wharton School of Business in 1977 and joined McKinsey and Co. as a Management Consultant in the New York, NY, office.
Stealey was the CEO and President who grew MicroProse from $30,000 in sales in 1982 to over $43 million in annual sales by 1993. In the 1980’s list of best computer games, MicroProse Software had 23 of the top 100 games of the decade. MicroProse Software was famous for its line of military simulation games including F-15 Strike Eagle, Red Storm Rising, Silent Service, F-19 Stealth Fighter, Gunship, and Sid Meier’s Civilization. Stealey took the company public in 1991 and sold it to Kleiner Perkins Venture Company in 1993.
In 1995, Stealey founded iEntertainment Network as Interactive Magic. He grew the company to over $23 million in sales in less than four years, launched the very first online games with www.IamGame.com and the WarBirds franchise. Stealey took the company public on the NASDAQ in 1998 and sold to a venture capital firm in 1999. In 2002, Stealey and a group of World President’s Organization members purchased enough IENT stock to take control of IENT.
David Terry, CFO, is an experienced finance professional with over 30 years of capital market experience. Terry is experienced in equity financing, series A to public offerings, and will lead the effort to get the IENT stock back to full public company trading with volume and value. He is a graduate of Hampden-Sydney College and Executive Programs at the Stanford University Graduate School of Business and The John F. Kennedy School of Government at Harvard University. He was the Founder and Managing Director of First Union Corporation’s Private Finance Group, and Director of Development for The Library of Congress. Mr. Terry raised funds for IENT prior to its initial public offering in 1998 and has followed IENT’s products and management team since then.
Dan Hammer, CTO, is an experienced online game developer who has been programming and designing online games for over 15 years. He is the primary WarBirds developer and responsible for its continuing technology growth since the EGA graphics days. Mr. Hammer has also just completed a new online game for IENT with M4 Tank Brigade to launch in 2013.
Arnold Hendrick, Project Lead and Head Game Designer, is a very successful and experienced project leader and game designer responsible for many famous successful games including some of the best simulation games from MicroProse Software, including F-15 Strike Eagle, F-19 Stealth Fighter, Silent Service, Gunship, and many more. Arnold knows what it takes to make a successful mobile game and what it takes to monetize the games.
Barbara Wendel, Controller, is an experienced company accountant and has been with IENT for over 10 years. She has maintained all the books of IENT, managed the stock listings of all investors, and handles all the receivables and payables.
John Ewan is the customer service manager all customer service for WarBirds, M4 Tank Brigade, Dogfights, and www.IamGame.com casual game customers.
Alicia Burgess is the web and graphics designer and website manager for IENT.
Community Managers (CMs) help with developing, running, and managing events. These CMs are also a valuable development asset as in 2012 they have developed 24 new historical variants of WarBirds aircraft, redid many of the hit maps and weapons loads of various aircraft, and upgraded many of the terrains of IENT online games. The S3 Team has also developed two new terrains for IENT online military games including the upcoming releases Korean War Terrain for which IENT will base WarBirds Korea.
Training Squadron (Trainers) are a volunteer group of online players who have had special intense and graded training in order to be able to support new players. These volunteers at online on a rotating basis on Tuesdays and Thursday evenings at 2100 EST USA time to assist all new players getting up to speed in IENT online games.
Squadron Select Series Team (S3 Team) is a volunteer group that has been holding historical World War II events once per quarter for five Sunday nights per quarter since 1998. The S3 Events have been one of the biggest draws for players in WarBirds since its inception. Regularly their events draw 150-200 players simultaneously in a single life (you die you are out), historical, scored event between the Axis and the Allies. The S3 Team has also developed two new terrains for IENT online military games including the about to be releases Korean War Terrain so IENT can release WarBirds Korea.
Development Teams, both national and international, are assisting IENT in producing and constantly update IENT games. WarBirds and M4 Tank Brigade are internally built and continue to be updated internally. A UK company is updating the WarBirds game for Mac computers and converting the game for use on PlayStation4 and Xbox One consoles. Red Apple, an Indian development company is developing the IENT’s Bow Hunter 2015.
Chris Gray - CEO and Founder
Chris is a 30-year veteran of the video game industry, beginning by co-creating the classic “Boulder Dash” game in the 1980’s. He followed that by establishing Toronto-based Gray Matter Inc. as a leading independent game studio through the 1990’s. More recently he served 10 years as VP & Executive Producer at Electronic Arts and SVP of Production for Majesco Entertainment. Chris has lead game teams as large as 150 people, on virtually every significant game platform of the past three decades. Notable titles launched include the Harry Potter franchise, NASCAR, Superman Returns, Littlest Pet Shop, Zumba Fitness, G.I. Joe, Monopoly, Scrabble, Adventures of B.O.B., Infiltrator and Boulder Dash.
Steve Wall - President and Founder
Steve is a 20-year industry veteran, having founded or co-founded five game companies, including Strategy First, in 1991. As Head of Publishing at Strategy First, Steve oversaw the launch of over 300 games, including the Disciples series, Europa Universalis, Hearts of Iron, World War 2 Online, and Platoon. In 2003, Steve launched Mammoth Entertainment where he partnered with publishers and developers worldwide in helping to bring their products to market. In 2005, Steve co-founded European publisher Lighthouse Interactive which was sold in 2008. Steve went on to co-found another European publisher Iceberg Interactive in 2009 and was the Executive Vice President. In 2010 Steve joined Legacy Interactive and helped grow its retail business and assisted in moving Legacy into social and mobile gaming, acquiring brands (Tarzan, Paranormal State ) and expanding their portfolio. Steve then served as CEO for leading Facebook cross-promotional service Appstrip.